What the Mycopunk hub contains after the 1.0 rework: mission table, crafting bench, 129 Fulfillments, Lottery Larry, Starrunner, the wheel and the couch.
Mycopunk Hub Upgrades: ions
The hub is Mycopunk's between-mission space: the mission table, the crafting bench, the upgrade inventory, the employee select, the drop pod bay and a set of side activities that 1.0 rebuilt from scratch. Nothing in the hub costs resources except crafting and the lottery.
What the Mycopunk hub contains after the 1.0 rework: mission table, crafting bench, 129 Fulfillments, Lottery Larry, Starrunner, the wheel and the couch.

What is in the hub
| Station | What it does | Unlock |
|---|---|---|
| Mission table | Select region, threat and mission | Start |
| Upgrade inventory | Place, rotate, infuse and cleanse nodes | Start |
| Employee select | Swap employee and skins | Start |
| Crafting bench | Roll weapons, nodes and upcrafts | Player level 9 |
| Drop pod bay | Choose pod skins | Start |
| Lottery | Daily ticket spin with Larry | 1.0 |
| Starrunner arcade | Score-attack minigame | 1.0 |
| Roach Motel | Social minigame space | 1.0 |
The 1.0 hub rework
The launch patch rebuilt the hub: new layout, new drop pod model, dark rooms fixed in 2.0.1, and a redesigned pod with a skin system ("Your old skins have been ported to the new [pod]"). It also added sit emotes — every employee has a default sitting animation.
Fulfillments
Fulfillments are the in-game achievement system: 129 of them, worth 28,600 Employee Appreciation Score combined. They are separate from the 48 Steam achievements, they track things like "discover all Epic upgrades" (300 score each), and many of them pay cosmetics — most often hats.
The Career category alone is 41 fulfillments worth 13,900 score.
Lottery Larry
A daily spin in the hub. Larry hands out tokens, and patch 2.0.3 changed his dialogue so he stops talking to you while you are playing Starrunner or inside your inventory. Tokens must be "wrestled from the cold hands of Golden Bruce", per the patch notes.
Starrunner
An arcade minigame with its own scoring. The Steam achievement Starrunner needs 10,000 points; only 10.4% of players have it, which makes it one of the harder non-combat achievements.
Crafting
Unlocked at player level 9. Three operations: random craft, weapon craft and upgrade craft, each costing scrap plus one of each regional fungus. Upcrafting moves a node up one rarity for 10 scrap of the current tier, and pattern infusion (level 13) moves an effect onto a different shape.
The full cost table is on the {L("mycopunk-weapon-mods")} page.
The wheel
Oxythane Tickets, dropped in Oxythane Breach and its Escalation variant, are spent on the hub wheel. Tickets cap at 999.
Paid Time Off and the couch
The 1.0 "Couch" mini special assignment has you help Roachard find the perfect couch for the hub. Completing it adds seating you can actually use — and 1.0 is when sitting became possible at all.
FAQ
What can you upgrade in the Mycopunk hub?
Crafting is the only station that spends resources; the rest are interface. There is no hub upgrade tree — the "hub upgrades" people search for are the crafting bench and the upgrade inventory.
When does crafting unlock?
Player level 9. Before that the bench exists but is not usable.
How many Fulfillments are there?
129, worth 28,600 score. Many pay hats.
For the rest of the reference set, the enemy database lists every body and breakable part, and the resources guide explains where each map material drops.
Sources
Threat, mission, element and resource values were read from the Mycopunk 1.0 build and cross-checked against the official patch notes and the Steam store page. Where a rule is only described in player-written notes, the Steam guide index is the second source.
More Mycopunk Guides
All 48 Mycopunk Steam achievements in unlock-rate order, what each one requires, the eight-step threat ladder and the 1.0 additions.
The Au-Si Jackrabbit's full 1.0 stats, fire application, bounce mechanic, 33 upgrade nodes and every turbocharge on the starting shotgun.
Every Mycopunk boss: Amalgamation, Cranius and the Necky Wormy Boss, plus all ten abomination variants with shell health, arms and spawn maps.
The Cycler's full 1.0 stat block, all 41 upgrade nodes by rarity, weapon level rewards and why the starting SMG stays in the loadout.
How Mycopunk's decay element works: the 20% damage amplifier, the 10% part-detach rule, exact tuning values and how it compares to Rot.
Every Mycopunk element with damage multipliers, saturation rules, status lifetimes and what Fire, Shock, Acid, Decay, Rot and Cryo actually do.
Every Mycopunk employee with mobility and utility abilities, skin counts, unlock conditions, and what each upgrade tree actually changes.
All 38 Mycopunk enemies: grunts, brutes, abominations and bosses with shell health, leg and arm counts, overclock chances and the part system explained.
