All 48 Mycopunk Steam achievements in unlock-rate order, what each one requires, the eight-step threat ladder and the 1.0 additions.
Mycopunk All Achievements: Achievements List
Mycopunk ships with 48 Steam achievements, and the last thirteen arrived with the 1.0 build on October 20, 2026. The table below is sorted by global unlock rate pulled from Steam's own achievement data for app 3247750, so it doubles as a difficulty ladder: the top is what almost everyone does inside the first hour, the bottom is what almost nobody does at all.
All 48 Mycopunk Steam achievements in unlock-rate order, what each one requires, the eight-step threat ladder and the 1.0 additions.

All 48 achievements by unlock rate
| Achievement | What unlocks it | Global % |
|---|---|---|
| No Broccoli Please | Complete a mission in the Gravity Farms | 92.1% |
| Upgrader | Apply an upgrade | 91.2% |
| Safe | Complete a mission on threat level 1 | 84.5% |
| Risky | Complete a mission on threat level 2 | 83.3% |
| Big Damage | Deal a lot of damage | 81.6% |
| Exotic | Find an exotic upgrade | 70.9% |
| I Like Sand | Complete a mission in the Desert | 69.2% |
| I Think I Left My Keys in the Taxi, Can We Go Back And Get Them? | Complete a mission in Titan City | 67.4% |
| It's So Red | Complete a mission in the Moldy Tundra | 64.3% |
| Perilous | Complete a mission on threat level 3 | 64.3% |
| ABOMINATION! | Get the final hit on an Abomination | 64.1% |
| Ow | Take a lot of damage | 59.0% |
| Treacherous | Complete a mission on threat level 4 | 52.6% |
| Overclocker | Die to an overclocked enemy core | 51.8% |
| Best Teammate | Kill a member of your crew | 49.5% |
| Deadly | Complete a mission on threat level 5 | 42.0% |
| Employee of the Month | Die 31 times | 39.1% |
| Collector | Collect 50 upgrades | 37.8% |
| Swinger | Swing around a grapple pole for its full duration without touching the ground | 34.9% |
| Onslaught | Complete a mission on threat level 6 | 30.6% |
| I Want Saxitos | Punch a bag of Saxitos™ | 29.8% |
| Yeehawwwww! | As the Wrangler, lasso another player | 29.2% |
| Hard Landing | Die from fall damage | 27.7% |
| Yikes | Complete a mission with at least 4 active modifiers | 26.9% |
| Space Optimization | Fit 9 upgrades on one grid | 25.5% |
| Full Crew | Complete a mission with four different employees in your crew | 24.4% |
| Hi | Say hi to Roachard | 22.4% |
| Big Shot | Reach level 15 | 18.3% |
| Oops | Knock over a pipe in the HUB | 15.5% |
| Cranius | Defeat Cranius | 15.5% |
| Serial Killer | Kill 5000 enemies | 14.3% |
| BANG | Make a basket with another player's broken body | 10.4% |
| Slap | Kill a hornet with your melee attack | 10.0% |
| Freezing my Battery Off | Complete a mission in the Ice Floes | 8.0% |
| Employee of the Day | Reach level 30 | 7.3% |
| Prospector | Complete a mission in the Swamp | 5.5% |
| Calm Down | Say hi to Roachard a lot | 5.1% |
| Expedition Alpha | Rescue the Mycologist | 3.8% |
| Predicament | Complete a mission on threat level 7 | 2.9% |
| Ground Zero | Complete Ground Zero | 2.9% |
| Hoarder | Collect 200 upgrades | 2.9% |
| Overtime | Complete the Overtime Assignment | 2.2% |
| The Broken Frame | Find the Broken Frame | 2.0% |
| Bunker Buster | Open a locked bunker | 1.3% |
| X11-B | Complete a mission on X11-B | 1.2% |
| Starrunner | Get a score of 10,000 in Starrunner | 0.3% |
| The 10th Floor | Reach floor 10 in Incursion | 0.2% |
| The Holder of All Things | Discover every upgrade | 0.0% |
What the numbers say
Four achievements are effectively automatic: No Broccoli Please (92.1%), Upgrader (91.2%), Safe (84.5%) and Risky (83.3%). They fire from a first map clear, from placing a first upgrade, and from the two easiest mission settings, which is why they sit above 80%.
The bottom of the table is a different game: The Holder of All Things (0.0%), The 10th Floor (0.2%), Starrunner (0.3%), X11-B (1.2%). Those are structural goals — a tenth tower floor, the secret bunker, an arcade score, and finally the full upgrade collection, which needs 200 distinct upgrades and is currently held by well under one percent of players.
Achievement groups
- Map clears — No Broccoli Please (Gravity Farms), I Like Sand (Flourishing Desert), It's So Red (Moldy Tundra), I Think I Left My Keys in the Taxi, Can We Get a Taxi (Titan City), Freezing my Battery Off (Ice Floes), Prospector (Runoff Swamp)
- Threat tiers — Safe, Risky, Perilous, Treacherous, Deadly, Onslaught, Predicament, X11-B (threat levels 1 through 8)
- Progression — Upgrader, Exotic, Collector, Hoarder, Space Optimization, Big Shot (player level 15), Employee of the Day (player level 30), Overtime
- Bosses and structures — ABOMINATION!, Cranius, Bunker Buster, The 10th Floor, The Broken Frame, Ground Zero, Starrunner
- Combat and deaths — Big Damage, Ow, Serial Killer, Slap, Overclocker, Hard Landing, Employee of the Month
- Social and silly — Best Teammate, Yeehawwwww!, Swinger, Full Crew, Hi, Calm Down, Oops, BANG, I Want Saxitos, Yikes
The threat ladder is eight steps, not six
The internal IDs THREAT_1 through THREAT_8 map to Safe, Risky, Perilous, Treacherous, Deadly, Onslaught, Predicament and X11-B. X11-B is the moon mission, so the last rung of the ladder is also a story clear, and only 1.2% of players hold it. Anything that tells you Mycopunk has six threat achievements is describing an older build.
Achievements that were broken
Patch 2.0.1 fixed four unlocks that never fired: the relay tower Fulfillment, the Saxitos bag Fulfillment, the Cranius achievement and Bunker Buster. Patch 2.0.2 fixed new achievements not unlocking retroactively, which mainly affected the 1.0 additions. If a save from launch week still shows those as locked, re-trigger the condition on a current patch rather than waiting for a fix.
Fulfillments are a separate system
Fulfillments are the in-game checklist: 129 entries, 28,600 Employee Appreciation Score in total, paying cosmetics and hats. They are not Steam achievements and they do not share progress. See the hub page for the Fulfillment list.
FAQ
How many achievements does Mycopunk have?
48 on Steam as of the 1.0 build, plus 129 in-game Fulfillments.
What is the rarest Mycopunk achievement?
The Holder of All Things, for collecting all 200 upgrades, at 0.0%. Of the ones with a visible rate, The 10th Floor (0.2%) and Starrunner (0.3%) are the rarest.
Do achievements unlock anything?
Two of them sit on weapon unlocks — Ground Zero is the Globbler mission and The Broken Frame is the Carver. Everything else is tracking only; cosmetics come from Fulfillments.
Two pages pair well with this one: the employees overview for what each crew slot can do, and the mission list for which activities appear on the map and when.
Sources
Achievement names and global unlock rates are pulled from Steam's global achievement stats for app 3247750 and checked against in-game text and the official patch notes where an unlock requirement changed. The Steam store page carries the release version these lists were built against.
More Mycopunk Guides
Every Mycopunk mission with unlock level, region, category and rewards, from The Fungal Moon and Regulated Rampage to Ouroboros and X11-B.
Every Mycopunk resource — GATS, Romphus, Gussula, Beezia, Yeuco and Saxonite — with acquisition methods, region drops and what each is spent on.
The four Mycopunk weapons that skip the level track: Globbler, The Carver, Snowball Grenade and Diffraction Driver, with their exact unlock gates.
The full Mycopunk upgrade database: 618 weapon nodes by gun, rarity split, drop sources, grid sizes, rotation, infusion and stacking.
Every Mycopunk 1.0 weapon with damage, element, magazine, reserve ammo and upgrade node counts, plus how each gun and grenade unlocks.
The Au-Si Jackrabbit's full 1.0 stats, fire application, bounce mechanic, 33 upgrade nodes and every turbocharge on the starting shotgun.
The Cycler's full 1.0 stat block, all 41 upgrade nodes by rarity, weapon level rewards and why the starting SMG stays in the loadout.
How Mycopunk's decay element works: the 20% damage amplifier, the 10% part-detach rule, exact tuning values and how it compares to Rot.
