Mycopunk Achievements List: All 48 With Unlock Rates

All 48 Mycopunk Steam achievements in unlock-rate order, what each one requires, the eight-step threat ladder and the 1.0 additions.

Last Updated: 2026-10-25

Mycopunk All Achievements: Achievements List

Mycopunk ships with 48 Steam achievements, and the last thirteen arrived with the 1.0 build on October 20, 2026. The table below is sorted by global unlock rate pulled from Steam's own achievement data for app 3247750, so it doubles as a difficulty ladder: the top is what almost everyone does inside the first hour, the bottom is what almost nobody does at all.

Quick answer

All 48 Mycopunk Steam achievements in unlock-rate order, what each one requires, the eight-step threat ladder and the 1.0 additions.

Steam achievement grid for Mycopunk
Steam achievement grid for Mycopunk

All 48 achievements by unlock rate

Achievement What unlocks it Global %
No Broccoli Please Complete a mission in the Gravity Farms 92.1%
Upgrader Apply an upgrade 91.2%
Safe Complete a mission on threat level 1 84.5%
Risky Complete a mission on threat level 2 83.3%
Big Damage Deal a lot of damage 81.6%
Exotic Find an exotic upgrade 70.9%
I Like Sand Complete a mission in the Desert 69.2%
I Think I Left My Keys in the Taxi, Can We Go Back And Get Them? Complete a mission in Titan City 67.4%
It's So Red Complete a mission in the Moldy Tundra 64.3%
Perilous Complete a mission on threat level 3 64.3%
ABOMINATION! Get the final hit on an Abomination 64.1%
Ow Take a lot of damage 59.0%
Treacherous Complete a mission on threat level 4 52.6%
Overclocker Die to an overclocked enemy core 51.8%
Best Teammate Kill a member of your crew 49.5%
Deadly Complete a mission on threat level 5 42.0%
Employee of the Month Die 31 times 39.1%
Collector Collect 50 upgrades 37.8%
Swinger Swing around a grapple pole for its full duration without touching the ground 34.9%
Onslaught Complete a mission on threat level 6 30.6%
I Want Saxitos Punch a bag of Saxitos™ 29.8%
Yeehawwwww! As the Wrangler, lasso another player 29.2%
Hard Landing Die from fall damage 27.7%
Yikes Complete a mission with at least 4 active modifiers 26.9%
Space Optimization Fit 9 upgrades on one grid 25.5%
Full Crew Complete a mission with four different employees in your crew 24.4%
Hi Say hi to Roachard 22.4%
Big Shot Reach level 15 18.3%
Oops Knock over a pipe in the HUB 15.5%
Cranius Defeat Cranius 15.5%
Serial Killer Kill 5000 enemies 14.3%
BANG Make a basket with another player's broken body 10.4%
Slap Kill a hornet with your melee attack 10.0%
Freezing my Battery Off Complete a mission in the Ice Floes 8.0%
Employee of the Day Reach level 30 7.3%
Prospector Complete a mission in the Swamp 5.5%
Calm Down Say hi to Roachard a lot 5.1%
Expedition Alpha Rescue the Mycologist 3.8%
Predicament Complete a mission on threat level 7 2.9%
Ground Zero Complete Ground Zero 2.9%
Hoarder Collect 200 upgrades 2.9%
Overtime Complete the Overtime Assignment 2.2%
The Broken Frame Find the Broken Frame 2.0%
Bunker Buster Open a locked bunker 1.3%
X11-B Complete a mission on X11-B 1.2%
Starrunner Get a score of 10,000 in Starrunner 0.3%
The 10th Floor Reach floor 10 in Incursion 0.2%
The Holder of All Things Discover every upgrade 0.0%

What the numbers say

Four achievements are effectively automatic: No Broccoli Please (92.1%), Upgrader (91.2%), Safe (84.5%) and Risky (83.3%). They fire from a first map clear, from placing a first upgrade, and from the two easiest mission settings, which is why they sit above 80%.

The bottom of the table is a different game: The Holder of All Things (0.0%), The 10th Floor (0.2%), Starrunner (0.3%), X11-B (1.2%). Those are structural goals — a tenth tower floor, the secret bunker, an arcade score, and finally the full upgrade collection, which needs 200 distinct upgrades and is currently held by well under one percent of players.

Achievement groups

  • Map clears — No Broccoli Please (Gravity Farms), I Like Sand (Flourishing Desert), It's So Red (Moldy Tundra), I Think I Left My Keys in the Taxi, Can We Get a Taxi (Titan City), Freezing my Battery Off (Ice Floes), Prospector (Runoff Swamp)
  • Threat tiers — Safe, Risky, Perilous, Treacherous, Deadly, Onslaught, Predicament, X11-B (threat levels 1 through 8)
  • Progression — Upgrader, Exotic, Collector, Hoarder, Space Optimization, Big Shot (player level 15), Employee of the Day (player level 30), Overtime
  • Bosses and structures — ABOMINATION!, Cranius, Bunker Buster, The 10th Floor, The Broken Frame, Ground Zero, Starrunner
  • Combat and deaths — Big Damage, Ow, Serial Killer, Slap, Overclocker, Hard Landing, Employee of the Month
  • Social and silly — Best Teammate, Yeehawwwww!, Swinger, Full Crew, Hi, Calm Down, Oops, BANG, I Want Saxitos, Yikes

The threat ladder is eight steps, not six

The internal IDs THREAT_1 through THREAT_8 map to Safe, Risky, Perilous, Treacherous, Deadly, Onslaught, Predicament and X11-B. X11-B is the moon mission, so the last rung of the ladder is also a story clear, and only 1.2% of players hold it. Anything that tells you Mycopunk has six threat achievements is describing an older build.

Achievements that were broken

Patch 2.0.1 fixed four unlocks that never fired: the relay tower Fulfillment, the Saxitos bag Fulfillment, the Cranius achievement and Bunker Buster. Patch 2.0.2 fixed new achievements not unlocking retroactively, which mainly affected the 1.0 additions. If a save from launch week still shows those as locked, re-trigger the condition on a current patch rather than waiting for a fix.

Fulfillments are a separate system

Fulfillments are the in-game checklist: 129 entries, 28,600 Employee Appreciation Score in total, paying cosmetics and hats. They are not Steam achievements and they do not share progress. See the hub page for the Fulfillment list.

FAQ

How many achievements does Mycopunk have?

48 on Steam as of the 1.0 build, plus 129 in-game Fulfillments.

What is the rarest Mycopunk achievement?

The Holder of All Things, for collecting all 200 upgrades, at 0.0%. Of the ones with a visible rate, The 10th Floor (0.2%) and Starrunner (0.3%) are the rarest.

Do achievements unlock anything?

Two of them sit on weapon unlocks — Ground Zero is the Globbler mission and The Broken Frame is the Carver. Everything else is tracking only; cosmetics come from Fulfillments.

Two pages pair well with this one: the employees overview for what each crew slot can do, and the mission list for which activities appear on the map and when.

Sources

Achievement names and global unlock rates are pulled from Steam's global achievement stats for app 3247750 and checked against in-game text and the official patch notes where an unlock requirement changed. The Steam store page carries the release version these lists were built against.

More Mycopunk Guides

Mycopunk Missions List: All 17 Missions and Unlock Levels

Every Mycopunk mission with unlock level, region, category and rewards, from The Fungal Moon and Regulated Rampage to Ouroboros and X11-B.

Mycopunk Resources: All 6 Currencies and How to Farm Them

Every Mycopunk resource — GATS, Romphus, Gussula, Beezia, Yeuco and Saxonite — with acquisition methods, region drops and what each is spent on.

Mycopunk Secret Weapons: All 4 Hidden Unlocks

The four Mycopunk weapons that skip the level track: Globbler, The Carver, Snowball Grenade and Diffraction Driver, with their exact unlock gates.

Mycopunk Upgrades List: All 618 Weapon Nodes by Gun

The full Mycopunk upgrade database: 618 weapon nodes by gun, rarity split, drop sources, grid sizes, rotation, infusion and stacking.

Mycopunk Weapons List: All 21 Guns, Grenades and Stats

Every Mycopunk 1.0 weapon with damage, element, magazine, reserve ammo and upgrade node counts, plus how each gun and grenade unlocks.

Au-Si Jackrabbit: Stats, Mods and Turbocharges

The Au-Si Jackrabbit's full 1.0 stats, fire application, bounce mechanic, 33 upgrade nodes and every turbocharge on the starting shotgun.

Mycopunk Cycler: Stats, Upgrade Nodes and Level Rewards

The Cycler's full 1.0 stat block, all 41 upgrade nodes by rarity, weapon level rewards and why the starting SMG stays in the loadout.

Mycopunk Decay Element: +20% Damage and Part Loss

How Mycopunk's decay element works: the 20% damage amplifier, the 10% part-detach rule, exact tuning values and how it compares to Rot.