Every Mycopunk resource — GATS, Romphus, Gussula, Beezia, Yeuco and Saxonite — with acquisition methods, region drops and what each is spent on.
Mycopunk Resources: Every Currency and Material
Mycopunk has six resources: GATS, Romphus, Gussula, Beezia, Yeuco and Saxonite. Four of them are regional fungi, one is a mineral, and one is money. Crafting, gear purchases and node upgrades all draw from the same six.
Every Mycopunk resource — GATS, Romphus, Gussula, Beezia, Yeuco and Saxonite — with acquisition methods, region drops and what each is spent on.

The six resources
| Resource | Rarity | What it is | How to get it |
|---|---|---|---|
| GATS | Standard | Galactic currency, standardised by Hamhock Saxon in 3989 | Mission and optional-objective rewards |
| Romphus | Rare | Fungus that grows on enemy shells | Spawns on enemies; destroy the infected area |
| Gussula | Rare | Docile fungus on a stem | Unarmed strike; it may evade, so hit it twice |
| Beezia | Rare | Fungus kept in a locked container | Solve the container's three-part lock to release it |
| Yeuco | Rare | Sticky fruiting body that bonds with metal | Coat enemy cores with it, then destroy them |
| Saxonite | Epic | Radioactive mineral with gravity and time effects | Mined deposits, mission rewards, boss rewards |
GATS
The only currency. Missions pay it, optional objectives pay extra, and everything from a weapon unlock to a node upgrade costs it. The reward table scales with threat: a threat 1 mission pays 67–100 GATS, threat 3 pays 100–150.
Regulated Rampage, the repeatable priority assignment, pays 44–65 GATS per run — less than a standard mission, which is why it is a filler mission rather than a farming one.
Romphus
Grows on enemy shells, and the only way to collect it is to destroy the growth without destroying the shell. It spawns rarely, appears on the outside of the enemy model, and is most common on brutes and abominations.
Romphus is the pink-red resource and the one used most by fire and blood upgrades.
Gussula
Sits on a stem in the open. You harvest it with an unarmed melee, and it jumps away when you swing — the standard method is to hit it, chase, and hit it again on the second jump. It is the only resource that can run from you.
Beezia
Sealed in a container with a three-part lock:
- Toggle the switch marked
is_open - Turn all six dots green
- Align the outer ring's raised segments with the inner ring's notches
The container is a small puzzle per node, and the resource only becomes collectable after it opens.
Yeuco
Applied, not mined. You throw a green yeuco pod onto an enemy core, then kill the enemy to get the resource out. Missing the core wastes the pod, so it is the only resource with a skill requirement attached.
Saxonite
The endgame material: radioactive, and the only resource used to reroll Contraband and Oddity nodes (999 Saxonite for a craft-new roll, 4 Saxonite per additional upgrade). It comes from mining deposits, from mission rewards at high threat, and from boss drops — Ground Zero pays it at an 82% chance, Amalgamation Hunt pays 2.
Region-to-resource map
Each region supplies two of the four fungi:
| Region | Resources |
|---|---|
| Gravity Farms | Romphus, Gussula |
| Titan City | Romphus, Yeuco |
| Flourishing Desert | Gussula, Beezia |
| Moldy Tundra | Beezia, Yeuco |
If you need one specific fungus, you farm the two regions that drop it rather than the mission type.
Other pickups
Missions also drop Oxythane Tickets (spend on the hub wheel), Strange Components (Oxythane crafting), scrap of four rarities (crafting) and health chunks. Scrap is not one of the six — it is a separate crafting currency with its own rarity ladder.
FAQ
How many resources are in Mycopunk?
Six: GATS, Romphus, Gussula, Beezia, Yeuco and Saxonite. Scrap, tickets and components are separate item types.
What is the rarest resource?
Saxonite — it is the only Epic-tier resource, and it is the only way to reroll the top two node tiers.
How do you get Yeuco fast?
Coat cores on brutes and abominations; they have more cores than grunts, so a single high-threat mission pays several pods' worth.
For the rest of the reference set, the enemy database lists every body and breakable part, and the resources guide explains where each map material drops.
Sources
Threat, mission, element and resource values were read from the Mycopunk 1.0 build and cross-checked against the official patch notes and the Steam store page. Where a rule is only described in player-written notes, the Steam guide index is the second source.
More Mycopunk Guides
Every Mycopunk element with damage multipliers, saturation rules, status lifetimes and what Fire, Shock, Acid, Decay, Rot and Cryo actually do.
How employee upgrades work in Mycopunk: six tiers, 5/9/14/18 skill-point gates, per-class node counts, drop-only nodes and the Amalgamation exclusive.
Every Mycopunk employee with mobility and utility abilities, skin counts, unlock conditions, and what each upgrade tree actually changes.
All 38 Mycopunk enemies: grunts, brutes, abominations and bosses with shell health, leg and arm counts, overclock chances and the part system explained.
Mycopunk's heavy slot holds one weapon, the A16 Beam Ripper. Full 1.0 stat block, falloff numbers, heavy upgrade pool and unlock level.
The hidden Mycopunk achievements with exact conditions: Roachard waving, killing a teammate, the Hornet slap, the fall deaths, Ground Zero and X11-B.
How Mycopunk works: the mission loop, controls, loadout slots, hex upgrades, elements, threat levels and a first-hour checklist for new players.
What the Mycopunk hub contains after the 1.0 rework: mission table, crafting bench, 129 Fulfillments, Lottery Larry, Starrunner, the wheel and the couch.
