The hidden Mycopunk achievements with exact conditions: Roachard waving, killing a teammate, the Hornet slap, the fall deaths, Ground Zero and X11-B.
Mycopunk All Hidden Achievements: Hidden Achievements
Steam hides the description of some Mycopunk achievements until the moment they unlock, and a handful are close to impossible to trigger by accident. Below are the ones that need a specific action, a specific NPC or a specific death, with the condition written out.
The hidden Mycopunk achievements with exact conditions: Roachard waving, killing a teammate, the Hornet slap, the fall deaths, Ground Zero and X11-B.

The ones you will never trigger by playing normally
| Achievement | Condition | Global % |
|---|---|---|
| Hi | Wave at Roach, the mission-control contact in the hub | 22.4% |
| Calm Down | The follow-up Roachard interaction | 5.1% |
| I Want Saxitos | Punch a bag of Saxitos snacks | 29.8% |
| Best Teammate | Kill a member of your crew | 49.5% |
| Yeehawwwww! | Lasso a teammate with the Wrangler | 29.2% |
| Swinger | Empty the Scrapper's grapple energy on one swing | 34.9% |
| Full Crew | Play a mission with all four starter employees in the party | 24.4% |
| Slap | Shoot a Hornet first, then punch it | 10.0% |
| BANG | Bank a shot off the hub basketball hoop | 10.4% |
| Starrunner | Score 10,000 points in the arcade cabinet | 0.3% |
The specific-death achievements
Four achievements need you to die, or nearly die, in a particular way:
- Overclocker — die while an enemy is overclocked (51.8%)
- Hard Landing — die from fall damage (27.7%)
- Employee of the Month — die enough times that the crew starts counting (39.1%)
- Ow — take a huge amount of damage in one hit (59.0%)
The boss and structure achievements
- ABOMINATION! — kill a true Abomination; the elemental variants do not count (64.1%)
- Cranius — kill Cranius; fixed in patch 2.0.1 (15.5%)
- Bunker Buster — the pipe-bunker interaction, also fixed in 2.0.1 (1.3%)
- The 10th Floor — reach the tenth floor of the tower (0.2%)
- The Broken Frame — assemble the broken frame, the prerequisite for The Carver (2.0%)
- Ground Zero — complete the Ground Zero operation, which unlocks the Globbler (2.9%)
- X11-B — complete a mission on threat level 8, the moon mission (1.2%)
The modifier achievement
Yikes needs four or more mission modifiers on a single mission (26.9%). Modifiers only appear at higher threat, so it is a threat gate disguised as a challenge.
The economy achievements
- Collector — collect 50 upgrades (37.8%)
- Hoarder — collect 200 upgrades (2.9%)
- Space Optimization — fit nine upgrades into one grid (25.5%)
- Upgrader — apply your first upgrade (91.2%)
- Exotic — find your first Exotic upgrade; the Amalgamation guarantees one (70.9%)
Why some of these are hidden
Steam hides descriptions that would spoil content: the two Roachard interactions, the Broken Frame, Ground Zero and X11-B are all story-adjacent. The platform shows the name and hides the text, which is why players search for "mycopunk hidden achievements" instead of reading them in-game.
FAQ
How many hidden achievements does Mycopunk have?
The ten in the first table plus the four story entries — roughly fourteen have their descriptions hidden on Steam.
Why didn't my achievement unlock?
Cranius and Bunker Buster were broken until patch 2.0.1, and 2.0.2 fixed retroactive unlocking for some 1.0 additions. Re-trigger the condition on a current patch.
Does Calm Down need a specific employee?
No. It needs a second interaction with Roach in the hub, not a particular class.
Still weighing options? The full weapon roster lines up every gun, grenade and gadget side by side, and the upgrade grid basics explain how the nodes on each one are laid out.
Sources
Achievement names and global unlock rates are pulled from Steam's global achievement stats for app 3247750 and checked against in-game text and the official patch notes where an unlock requirement changed. The Steam store page carries the release version these lists were built against.
More Mycopunk Guides
Every Mycopunk employee with mobility and utility abilities, skin counts, unlock conditions, and what each upgrade tree actually changes.
Every Mycopunk mission with unlock level, region, category and rewards, from The Fungal Moon and Regulated Rampage to Ouroboros and X11-B.
Every Mycopunk resource — GATS, Romphus, Gussula, Beezia, Yeuco and Saxonite — with acquisition methods, region drops and what each is spent on.
The full Mycopunk upgrade database: 618 weapon nodes by gun, rarity split, drop sources, grid sizes, rotation, infusion and stacking.
Every Mycopunk 1.0 weapon with damage, element, magazine, reserve ammo and upgrade node counts, plus how each gun and grenade unlocks.
The Au-Si Jackrabbit's full 1.0 stats, fire application, bounce mechanic, 33 upgrade nodes and every turbocharge on the starting shotgun.
The Cycler's full 1.0 stat block, all 41 upgrade nodes by rarity, weapon level rewards and why the starting SMG stays in the loadout.
How Mycopunk's decay element works: the 20% damage amplifier, the 10% part-detach rule, exact tuning values and how it compares to Rot.
